
That is a decade of programmer wage increases and general inflation eating into profits.Ĭombine both effects and you get a pretty convincing economic reason for the adoption of milking franchises to death, rehashes/remasters/remakes of classic games, Early Access scams, DLC galore, pre-order bonuses, micro-transactions/pay to win, and review embargos/other manipulative marketing.

But also consider that most games are still sold at $60, the same as a decade ago. These are reasons specific to the gaming industry.


What does pirating have to do with the cost of the game? Development costs are higher now because of increased expectations on "story" (previous-gen games had less voice-acting, less intricate plots, simpler characters), "graphics" (previous-gen games clearly had less complex assets and less of them), and "marketing" (look at how marketing budgets has inflated over the years).
